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  • Trial S-2: SBS (S-1 is another idea i have for a trial that goes before this one btw)

    Trial S-2

    Stage 1: Andaria/Euryalis
    • Fixed Damage
    • 10 Turn count chart
    • Crit and ailment immune
    1. Massive AoE (Probable paralysis/weaken) [14k damage]
    2. 4 Normal Attacks [2k+2k+2k+2K]
    3. 4 Normal Attacks [2k+2k+2k+2k]
    4. AoE+ 2 ST Attacks (Probably paralysis/weaken) [8k+2k+2k]
    5. 4 Normal Attacks [2k+2k+2k+2K]
    6. Massive ST attack [18k]
    7. 4 Normal Attacks [2k+2k+2k+2K]
    8. 4 Normal Attacks [2k+2k+2k+2K]
    9. AoE +2 ST Attacks (Probable paralysis/weaken) [8k+2k+2k]
    10. 4 Normal Attacks (Will remove buffs) [2k+2k+2k+2K]
    • 75%- 3 moderately strong AoE attacks [5k+5k+5k]
    • 50%- Removes buffs, strong AoE attack, and 2 ST attacks [7k+2k+2k]
    • 25% to 5%- Greatly boosts Atk/Def/Crit, casts mitigation every 3 turns for 1 turn, drains everyone’s bb, and Euryalis enters
    • Euryalis has low HP but spams weak AoE attacks with probable paralysis
    • 5%- Andaria flees
    Stage 2: Hadaron/Ultor
    • Fixed damage
    • 5 turn count chart
    • When Taunt is cast, damage reflect is as well.
    • Crit and ailment immune
    Hadaron:
    1. 2 ST attacks [3k+3k]
    2. 2 ST attacks- activates stealth for two turns [3k+3k]
    3. 2 ST attacks- stealth mode [3k+3k]
    4. 2 ST attacks- stealth mode [3k+3k]
    5. Strong AoE- removes buffs [7k]

    Ultor:
    1. AoE- Taunt
    2. 2 ST attacks [4k+4k] [Damage Reflect]
    3. 2 ST attacks [4k+4k]
    4. AoE- Taunt [8k]
    5. Casts mitigation for party [1 turn] [Damage Reflect]
    • Ultor: 25%- Order of attack changes, Netherhound and Cyclaw join
    • Both Cyclaw and Netherhound have low HP
    • Cyclaw casts weak AoE every turn with a likely chance of paralysis [3k]
    • Netherhound- 2 moderately strong ST [4k+4k]
    • Hadaron increases in strength but will NOT cast stealth
    • YOU MUST KILL HADARON BEFORE ULTOR REACHES 25% TO AVOID THIS


    New turn count
    Hadaron:
    1. 2 ST attacks [5k+5k]
    2. 2 ST attacks [5k+5k]
    3. Strong AoE [8k]
    Ultor:
    1. 2 ST attacks- Taunt [4k+4k]
    2. 2 ST attacks [4k+4k] [Damage reflection]
    3. 2 ST attacks [4k+4k]

    Stage 3: Tridon/Andaria
    • Tridon attacks first
    • Fixed damage
    • 10 turn count chart
    • Crit and ailment immune

    Tridon:
    1. AoE casts earth shield, removes everyone’s bb
    2. 4 ST attacks [3k+3k+3k+3k]
    3. 4 ST attacks [3k+3k+3k+3k]
    4. AoE casts earth shield, removes everyone’s bb
    5. 4 ST attacks [3k+3k+3k+3k]
    6. 4 ST attacks [3k+3k+3k+3k]
    7. AoE casts earth shield, removes everyone’s bb
    8. 4 ST attacks [3k+3k+3k+3k]
    9. Massive AoE [18k]
    10. 4 ST attacks [3k+3k+3k+3k]
    11. 50%- Andaria appears and Tridon heals to 75%. Andaria begins on her turn one but Tridon will continue with his next turn. Tridon and Andaria both receive a massive boost in Def
    Andaria
    1. Massive AoE (Probable paralysis/weaken) [14k damage]
    2. 4 Normal Attacks [2k+2k+2k+2K]
    3. 4 Normal Attacks [2k+2k+2k+2k]
    4. AoE+ 2 ST Attacks (Probably paralysis/weaken) [8k+2k+2k]
    5. 4 Normal Attacks [2k+2k+2k+2K]
    6. Massive ST attack [18k]
    7. 4 Normal Attacks [2k+2k+2k+2K]
    8. 4 Normal Attacks [2k+2k+2k+2K]
    9. AoE +2 ST Attacks (Probable paralysis/weaken) [8k+2k+2k]
    10. 4 Normal Attacks (Will remove buffs) [2k+2k+2k+2K]
    • 25%- Hydraloid appears and spams weak AoE attacks and mitigation every 3rd turn for 1 turn. Hydraloid has low HP but astronomical def. Use defense ignore to kill him quickly.



    Trial reward:

    Athena’s Shield: 35% Boost to Hp/Def, 30% boost to Rec, mitigates 15% of damage received, negates ailments, and fills bb when at
    Last edited by LanCorona; 03-15-2015, 11:57 PM.

  • #2
    Really cool stuff. Would be nice to see implemented. But the fixed damage single target attacks occur so very frequently ... So basically you'd have to refill your units bb gauge within a maximum of 2 turns before having them wiped again by tridon?

    The ultor/hadaron stage seems a bit weird? I mean taunt would cause the players units to target ultor and stealth only prevents hadaron from being targeted so wouldn't you say that if you have taunt, you wouldn't really need stealth ?

    This is like some kind of nightmare mode trial lol. And I had so much difficulty counting turns for maxwell back then.

    Comment


    • LanCorona
      LanCorona commented
      Editing a comment
      Great points!

      The Ultor/Hadaron stage was written that way because I wanted to add a different element. The Stealth and Taunt dynamic does seem redundant when you put it that but I wasn't sure if it was possible to activate the damage reflection without Taunt when they coded it.

      The Triton stage wouldn't have any BC reduction, so its viable to fill gauges quickly with right units. Also, he's only removing bb not buffs. That means any bb fill affects active or BC buffs wouldn't be wiped. It more an annoyance than anything else.

    • LanCorona
      LanCorona commented
      Editing a comment
      I appreciate you actually giving me feedback. I'm not sure who all has seen but those who did, didn't bother to say anything. This took me quite a while to put together and I would LOVE to see this become a reality but that's not entirely why I did it.

  • #3
    Ohh, I can't wait if they happen to do something like this

    Comment


    • Nina Bianca
      Nina Bianca commented
      Editing a comment
      Yeah... I hope they do. hihihi

    • LanCorona
      LanCorona commented
      Editing a comment
      Thanks for the feedback Nina. I hope they do as well. I think this could a viable and challenging trial. Not4rent brought some good feedback about the sphere being too OP. We've sort of come a conclusion on it but who knows, it may change again.

    • reizotian
      reizotian commented
      Editing a comment
      The idea of battling the SBS units for me is enough to be excited. Not gonna think about the details first or what they will do or their stats. It's like seeing a set of superheroes and having a chance to battle them, second part is to think how to beat them :P

  • #4
    The mitigation on the shield will make units godly. To elaborate. 50% mitigation from Narza/shera/darvanshel/oulu + Xentar + double cardes already give units... 50+10+20+20 = 100%.

    Put the Xentar on Cardes and watch 1 damage from Grahdens.

    The idea is no. We already have a few global exclusive mitigation-like sphere that is specific to an element which is still ok. Making it mitigate all will... well make gods appear.

    1 damage 1 damage 1 damage 1 damage.....

    Comment


  • #5
    What happened if you kill Andaria from before 5%?

    This looks like a job for Tridon... but those remove BB in turn 3 would make it challenging.

    Comment


    • LanCorona
      LanCorona commented
      Editing a comment
      It would be coded for her to flee regardless, similar to how Karl will still transform even if you try and OTK his first form
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