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  • Frontier Hunter EX Season 10

    HUNTER ORBS
    • You have 3 Hunter Orbs and each attempt consumes one of them.
    • Hunter Orbs regenerates once every three hours.
    • Leveling up does not restore Hunter Orbs.
    • When you have run out, tap the Enter button and you'll be given the option to use 1 Gem to restore your orbs.


    TERMINUS 10 (QUESTS)
    ENCOUNTERS
    • Battle 1 - Death Magress, Heavy God Nevsky.
    • Battle 2 - God Phoenix, Head Chef Lancia, Legtos.
    • Battle 3 - Sphere Frog.
    • Battle 4 - Bolt Mallet Elulu, Head Engineer Garnan.
    • Battle 5 - Dual Blade Eru, Lawful God Aneil, Sword God Reed.
    • Battle 6 - God Emperor Orwen


    ESTEEM POINTS + FRONTIER SERVICE
    The following actions result in more Esteem Points (Terminus values).
    • Attack bonus (total damage/25).
    • BB kills (3,000/kill).
    • Multi-kills (10,000/kill).
    • No items used (20,000).
    • Overkills (100/hit)
    • Sparks (200/proc).
    • Weak element attacks (150/hit).
    • 1st turn kills (50,000)
    • 3rd turn kills (30,000).
    • Victory Bonus (10,000/battle).
    • Survival Bonus (50,000).
    After completing the quests your Esteem Points are converted into Frontier Service points.
    • Middle converts < 5% of your Esteem Points into Frontier Service.
    • End converts 15% of your Esteem Points into Frontier Service.
    • Terminus converts 20% of your Esteem Points into Frontier Service.


    HUNTER + SERVICE RANKS
    • Your total Frontier Service for the current season determines your position on the leaderboards, which then determines the amount of HR you'll receive once the event has ended.
      • 1st - 500th place = HR +5.
      • 501st - 3,000th place = HR +4.
      • 3,001st - 10,000th place = HR +3.
      • 10,001st - 50,000th place = HR +2.
      • 50,001st place and below = HR +1.
    • HR is accumulated, so it will never disappear or decrease.
    • You are guaranteed 1 HR every season for attempting Frontier Hunter (no matter how terrible you score), which means you will eventually obtain all of the HR rewards.
    • HR rewards are only obtained once and do not change.
    • Reaching x amount of HR will unlock all rewards leading up to it.
    • HR rewards are currently capped at 21 after Season 4. Instead you'll receive a Burst Frog for every HR point you would've received during that season. The HR cap will be increased during the following Seasons:
    • HR 26 - Season 11.
    • HR 31 - Season 12.
    • HR 36 - Season 13.
    • HR 41 - Season 14.
    • Please claim your HR rewards from the Survey Office after a survey period ends. If you fail to claim your rewards before the next survey begins they will be removed.


    REWARDS
    HUNTER RANKS
    • HR 2 - Flesh Armor (Boosts Def and max HP by 10%).
    • HR 3 - 1,000,000 Zel.
    • HR 4 - Omni Gizmo (Increases drop rate of BC and HC when attacking).
    • HR 5 - Refined Gem (Invalidates all status ailments).
    • HR 6 - 4* Swordswoman Seria (Lord).
      • Required evolution materials:
        • 2x Fire Idol.
        • Fire Totem.
        • 2x Fire Pot.
      • Stats: 4,805 HP / 1,550 Attack / 1,417 Defense / 1,610 Recovery.
      • Leader Skill: 20% boost to attack and defense power of all types.
      • Brave Burst: 8 combo powerful fire elemental attack to all enemies.
    • HR 7 - 3x Burst Frog.
    • HR 8 - 2,000,000 Zel.
    • HR 9 - Sacred Jewel (Boosts Atk, Def, Rec, and max HP by 15%).
    • HR 10 - Drain Spear (Adds chance of absorbing HP when attacking).
    • HR 11 - 4* Lugina (Lord).
      • Required evolution materials:
        • 2x Earth Idol.
        • Earth Totem.
        • 2x Earth Pot.
      • Stats: 5,430 HP / 1,860 Attack / 1,300 Defense / 1,200 Recovery.
      • Leader Skill: 50% boost to attack and defense power of all types for first 2 turns.
      • Brave Burst: 10 combo powerful earth elemental attack to all enemies.
    • HR 12 - 3,000,000 Zel.
    • HR 13 - Steeple Rose (Increases damage dealt during Spark by 50%).
    • HR 14 - 3x Burst Frog.
    • HR 15 - Evil Shard (Increases BB gauge each turn).
    • HR 16 - 4* Paladin Paris (Lord).
      • Required evolution materials:
        • 2x Thunder Idol.
        • Thunder Totem.
        • 2x Thunder Pot.
      • Stats: 5,000 HP / 1,720 Attack / 1,570 Defense / 1,329 Recovery.
      • Leader Skill: BB gauge fills when attacked and adds a low chance of receiving 1 damage.
      • Brave Burst: 6 combo powerful thunder elemental attack to all enemies.
    • HR 17 - 5,000,000 Zel.
    • HR 18 - Medulla Gem (Boosts Atk, Def, Rec, and max HP by 20%).
    • HR 19 - 5x Burst Frog.
    • HR 20 - Ragna Blade - (Boosts Atk by 50% and adds chance of ignoring enemy's Def).
    • HR 21 - 4* Tilith (Lord).
      • Required evolution materials:
        • Light Nymph.
        • Light Spirit.
        • Light Idol.
        • Light Totem.
        • Light Pot.
      • Stats: 5,300 HP / 1,599 Attack / 1,599 Defense / 2,000 Recovery.
      • Leader Skill: BB gauge fills after each turn and invalidates all status ailments.
      • Brave Burst: Greatly recovers all allies' HP and increases all allies' BB gauge (40 BC).
    • HR 22 - Legwand Gem (Boosts Atk, Def, Rec, and max HP by 25%).
    • HR 23 - Magic Ore (Increases BB gauge after every turn).
    • HR 24 - 2x Sphere Frog.
    • HR 25 - Malice Jewel (Boosts Atk, Def, Rec, and max HP by 30%).
    • HR 26 - Demon Core (Boosts BB gauge when attacking (3-4 BC), taking damage (2-3 BC), slaying foes (3-5 BC), and victory (5-7 BC)).
    • HR 27 - Divine Blade (100% attack and defense boost for first 2 turns).
    • HR 28 - 3x Sphere Frog.
    • HR 29 - Heavenly Bud (100% damage increase during spark).
    • HR 30 - (Invalidates all status ailments, BB gauge and HP increases after every turn).
    • HR 31 - 5* Blue Queen Tesura (Lord).
      • Required evolution materials:
        • Water Pot.
        • 2x Water Totem.
        • Miracle Totem.
        • Metal Mimic.
      • Stats: 6,150 HP / 2,110 Attack / 1,930 Defense / 2110 Recovery.
      • Leader Skill: Greatly boost attack, defense, and recovery (50%) for water and light types.
      • Brave Burst: Reduces damage taken by half for 1 turn and greatly heals all allies.
      • Super Brave Burst: 18 combo powerful Water attack to all enemies (400%), and boosts own critical hit rate (60%) and spark damage (100%) for 3 turns.
    • HR 32 - 2x Burst Emperor (+5 BB levels when fused).
    • HR 33 - Soul Blade (Boosts attack and defense by 100% for first 4 turns).
    • HR 34 - 3x Imp Alton (+60 attack, +60 defense, +60 recovery, +150 HP when fused).
    • HR 35 - Buffer Jewel (Boosts Atk, Def, Rec, and max HP by 35%).
    • HR 36 - Flower Treasure (Boost attack, defense, and recovery (75%) and boost in damage during spark (50%) when BB gauge is full.
    • HR 37 - 3x Burst Emperor (+5 BB levels when fused).
    • HR 38 - Summoner Key (Reduces BB gauge requirement by 20% and boosts BB gauge (2 BC) after every turn).
    • HR 39 - 3x Sphere Frog.
    • HR 40 - Immortality Armor (Boosts max HP by 50%, increases HC drop rate, and heal after every turn).
    • HR 41 - 5* Eriole (Lord).



    UNCHARTED FRONTIER - ENTRANCE
    • 50,000 Esteem Points - Metal Key.
    • 100,000 Esteem Points - 200,000 Zel.
    • 150,000 Esteem Points - Mech Sword (Boosts Atk, Def, Rec, and max HP by 5%).
    • 200,000 Esteem Points - 2x Gem.
    • 250,000 Esteem Points - Burst Frog.
    • 300,000 Esteem Points - Muramasa (Boosts Atk by 50% for first 2 turns).
    • 400,000 Esteem Points - Limbo Stone (Boosts Def, Rec, and max HP by 10%).

    UNCHARTED FRONTIER - MIDDLE
    • 100,000 Esteem Points - 1x Gem.
    • 200,000 Esteem Points - 500,000 Zel.
    • 250,000 Esteem Points - Burst Frog.
    • 300,000 Esteem Points - Demon Lance (Adds chance of ignoring enemy's defense).
    • 350,000 Esteem Points - 2x Gem.
    • 450,000 Esteem Points - Sacred Jewel (Boosts Atk, Def, Rec, and max HP by 15%).
    • 600,000 Esteem Points - Hero Stone (Boosts all abilities when BB gauge is above half).

    UNCHARTED FRONTIER - END
    • 200,000 Esteem Points - 1x Gem.
    • 300,000 Esteem Points - Burst Frog.
    • 400,000 Esteem Points - 2x Gem.
    • 500,000 Esteem Points - Soul Spear (Adds chance of absorbing HP when attacking).
    • 550,000 Esteem Points - 2x Burst Frog.
    • 600,000 Esteem Points - Power Imp Pakpak, Guard Imp Ganju, Healing Imp Fwahl, Vigor Imp Molin.
    • 650,000 Esteem Points - Medulla Gem (Boosts Atk, Def, Rec, and max HP by 20%).
    • 850,000 Esteem Points - Evil Shard (Increases BB gauge after every turn).
    • 950,000 Esteem Points - Sphere Frog.

    UNCHARTED FRONTIER - TERMINUS
    • 300,000 Esteem Points - 2x Burst Frog.
    • 400,000 Esteem Points - Angelic Foil (Boosts Atk by 75% for first 2 turns).
    • 500,000 Esteem Points - 1,000,000 Zel.
    • 650,000 Esteem Points - Dragon Stud (Chance of greatly filling BB gauge when attacking).
    • 750,000 Esteem Points - 3x Gem.
    • 900,000 Esteem Points - 3x Burst Frog.
    • 950,000 Esteem Points - 2x Power Imp Pakpak, 2x Guard Imp Ganju, 2x Healing Imp Fwahl, 2x Vigor Imp Molin.
    • 1,200,000 Esteem Points - Legwand Gem (Boosts Atk, Def, Rec, and max HP by 25%).

  • #2
    Good luck guys!

    Comment


    • #3
      Thanks for this info but currently having some issues at the moment

      Comment


      • #4
        As always thanks for the great info man.

        Comment


        • #5
          Great info very helpful indeed

          Comment


          • #6
            Great Hyperion!

            Comment

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