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  • Frontier Hunter EX Season 11 (HR Cap Increased)

    HUNTER ORBS
    • You have 3 Hunter Orbs and each attempt consumes one of them.
    • Hunter Orbs regenerates once every three hours.
    • Leveling up does not restore Hunter Orbs.
    • When you have run out, tap the Enter button and you'll be given the option to use 1 Gem to restore your orbs.

    TERMINUS 11 (QUESTS)
    ENCOUNTERS
    • Battle 1 - Arcane Solo Eric, Bard Elton, Holy Thunder Eze.
    • Battle 2 - Fast God Lucana, Talon God Rhein.
    • Battle 3 - Lightning Gun Rowgen, Master Assassin Kuda.
    • Battle 4 - High Roller Zeul.
    • Battle 5 - Bow God Lario, Floral Goddess Faris, Goddess Lidith.
    • Battle 6 - Hell Keep Alice, Inferno Goddess Elza.
    • Battle 7 - Creator Maxwell.
      • I don't remember exact scripts, but she does cast Endless at certain intervals and can buff Angel Idol on herself.
      • Think of this as a dumbed down version of Trial No. 003.

    ESTEEM POINTS + FRONTIER SERVICE
    The following actions result in more Esteem Points (Terminus values).
    • Attack bonus (total damage/25).
    • BB kills (3,000/kill).
    • Multi-kills (10,000/kill).
    • No items used (20,000).
    • Overkills (100/hit)
    • Sparks (200/proc).
    • Weak element attacks (100/hit).
    • 1st turn kills (50,000)
    • 3rd turn kills (30,000).
    • Victory Bonus (10,000/battle).
    • Survival Bonus (50,000).
    After completing the quests your Esteem Points are converted into Frontier Service points.
    • Middle converts < 5% of your Esteem Points into Frontier Service.
    • End converts 15% of your Esteem Points into Frontier Service.
    • Terminus converts 20% of your Esteem Points into Frontier Service.

    HUNTER + SERVICE RANKS
    • Your total Frontier Service for the current season determines your position on the leaderboards, which then determines the amount of HR you'll receive once the event has ended.
      • 1st - 500th place = HR +5.
      • 501st - 3,000th place = HR +4.
      • 3,001st - 10,000th place = HR +3.
      • 10,001st - 50,000th place = HR +2.
      • 50,001st place and below = HR +1.
    • HR is accumulated, so it will never disappear or decrease.
    • You are guaranteed 1 HR every season for attempting Frontier Hunter (no matter how terrible you score), which means you will eventually obtain all of the HR rewards.
    • HR rewards are only obtained once and do not change.
    • Reaching x amount of HR will unlock all rewards leading up to it.
    • HR rewards are currently capped at 21 after Season 4. Instead you'll receive a Burst Frog for every HR point you would've received during that season. The HR cap will be increased during the following Seasons:
      • HR 26 - Season 11.
      • HR 31 - Season 12.
      • HR 36 - Season 13.
      • HR 41 - Season 14.
    • Please claim your HR rewards from the Survey Office after a survey period ends. If you fail to claim your rewards before the next survey begins they will be removed.

    REWARDS
    HUNTER RANKS
    • HR 2 - Flesh Armor (Boosts Def and max HP by 10%).
    • HR 3 - 1,000,000 Zel.
    • HR 4 - Omni Gizmo (Increases drop rate of BC and HC when attacking).
    • HR 5 - Refined Gem (Invalidates all status ailments).
    • HR 6 - 4* Swordswoman Seria (Lord).
      • Required evolution materials:
        • 2x Fire Idol.
        • Fire Totem.
        • 2x Fire Pot.
      • Stats: 4,805 HP / 1,550 Attack / 1,417 Defense / 1,610 Recovery.
      • Leader Skill: 20% boost to attack and defense power of all types.
      • Brave Burst: 8 combo fire elemental attack to all enemies (200%).
    • HR 7 - 3x Burst Frog.
    • HR 8 - 2,000,000 Zel.
    • HR 9 - Sacred Jewel (Boosts Atk, Def, Rec, and max HP by 15%).
    • HR 10 - Drain Spear (Adds chance of absorbing HP when attacking).
    • HR 11 - 4* Lugina (Lord).
      • Required evolution materials:
        • 2x Earth Idol.
        • Earth Totem.
        • 2x Earth Pot.
      • Stats: 5,430 HP / 1,860 Attack / 1,300 Defense / 1,200 Recovery.
      • Leader Skill: 50% boost to attack and defense power of all types for first 2 turns.
      • Brave Burst: 10 combo earth elemental attack to all enemies (130%).
    • HR 12 - 3,000,000 Zel.
    • HR 13 - Steeple Rose (Increases damage dealt during Spark by 50%).
    • HR 14 - 3x Burst Frog.
    • HR 15 - Evil Shard (Increases BB gauge each turn).
    • HR 16 - 4* Paladin Paris (Lord).
      • Required evolution materials:
        • 2x Thunder Idol.
        • Thunder Totem.
        • 2x Thunder Pot.
      • Stats: 5,000 HP / 1,720 Attack / 1,570 Defense / 1,329 Recovery.
      • Leader Skill: BB gauge fills when attacked (1-2 BC) and adds a low chance (10%) of receiving 1 damage.
      • Brave Burst: 6 combo thunder elemental attack to all enemies (200%).
    • HR 17 - 5,000,000 Zel.
    • HR 18 - Medulla Gem (Boosts Atk, Def, Rec, and max HP by 20%).
    • HR 19 - 5x Burst Frog.
    • HR 20 - Ragna Blade - (Boosts Atk by 50% and adds chance of ignoring enemy's Def).
    • HR 21 - 4* Tilith (Lord).
      • Required evolution materials:
        • Light Nymph.
        • Light Spirit.
        • Light Idol.
        • Light Totem.
        • Light Pot.
      • Stats: 5,300 HP / 1,599 Attack / 1,599 Defense / 2,000 Recovery.
      • Leader Skill: BB gauge fills after each turn (2 BC) and invalidates all status ailments.
      • Brave Burst: Greatly recovers all allies' HP (5,500-6,000 + 15% recovery) and increases all allies' BB gauge (40 BC).
    • HR 22 - Legwand Gem (Boosts Atk, Def, Rec, and max HP by 25%).
    • HR 23 - Magic Ore (Increases BB gauge after every turn).
    • HR 24 - 2x Sphere Frog.
    • HR 25 - Malice Jewel (Boosts Atk, Def, Rec, and max HP by 30%).
    • HR 26 - Demon Core (Boosts BB gauge when attacking (3-4 BC), taking damage (2-3 BC), slaying foes (3-5 BC), and victory (5-7 BC)).
    • HR 27 - Divine Blade (100% attack and defense boost for first 2 turns).
    • HR 28 - 3x Sphere Frog.
    • HR 29 - Heavenly Bud (100% damage increase during spark).
    • HR 30 - Star of Hope (Invalidates all status ailments, BB gauge (4 BC) and HP increases (1,000-1,500) after every turn).
    • HR 31 - 5* Blind Justice Tesla (Lord).
      • Required evolution materials:
        • Water Pot.
        • 2x Water Totem.
        • Miracle Totem.
        • Metal Mimic.
      • Stats: 6,150 HP / 2,110 Attack / 1,930 Defense / 2110 Recovery.
      • Leader Skill: Greatly boost attack, defense, and recovery (50%) for water and light types.
      • Brave Burst: Reduces damage taken by half for 1 turn and greatly heals all allies.
      • Super Brave Burst: 18 combo powerful water elemental attack to all enemies (400%), and boosts own critical hit rate (60%) and spark damage (100%) for 3 turns.
    • HR 32 - 2x Burst Emperor (+5 BB levels when fused).
    • HR 33 - Soul Blade (Boosts attack and defense by 100% for first 4 turns).
    • HR 34 - 3x Imp Alton (+60 attack, +60 defense, +60 recovery, +150 HP when fused).
    • HR 35 - Buffer Jewel (Boosts Atk, Def, Rec, and max HP by 35%).
    • HR 36 - Flower Treasure (Boost attack, defense, and recovery (75%) and boost in damage during spark (50%) when BB gauge is full).
    • HR 37 - 3x Burst Emperor (+5 BB levels when fused).
    • HR 38 - Summoner Key (Reduces BB gauge requirement by 20% and boosts BB gauge (2 BC) after every turn).
    • HR 39 - 3x Sphere Frog.
    • HR 40 - Immortality Armor (Boosts max HP by 50%, increases HC drop rate, and heal after every turn).
    • HR 41 - 5* Seraphim Eriole (Lord).
      • Required evolution materials:
        • Light Pot.
        • 2x Light Totem.
        • Miracle Totem.
        • Metal Mimic.
      • Stats: 6,255 HP / 2,154 Attack / 1,956 Defense / 1,901 Recovery.
      • Leader Skill: Massive boost to elemental weakness damage (200%) for water and light types and reduces fire and dark damage by 15%.
      • Brave Burst: 18 combo light elemental attack to all enemies (250%), gradual heal (1,180-1,500 + 10% recovery) to all allies for 3 turns, and fills all allies' BB gauge (5 BC) after every turn.
      • Super Brave Burst: 25 combo powerful light elemental attack to all enemies (450%), boosts attack and defense (100%) to all allies for 3 turns, and 20% chance to reduce enemy's attack and defense by 50% for 1 turn.

    UNCHARTED FRONTIER - ENTRANCE
    • 50,000 Esteem Points - Metal Key.
    • 100,000 Esteem Points - 200,000 Zel.
    • 150,000 Esteem Points - Mech Sword (Boosts Atk, Def, Rec, and max HP by 5%).
    • 200,000 Esteem Points - 2x Gem.
    • 250,000 Esteem Points - Burst Frog.
    • 300,000 Esteem Points - Muramasa (Boosts Atk by 50% for first 2 turns).
    • 400,000 Esteem Points - Limbo Stone (Boosts Def, Rec, and max HP by 10%).


    UNCHARTED FRONTIER - MIDDLE
    • 100,000 Esteem Points - 1x Gem.
    • 200,000 Esteem Points - 500,000 Zel.
    • 250,000 Esteem Points - Burst Frog.
    • 300,000 Esteem Points - Miroku Pearl (Boosts BB gauge fill rate).
    • 350,000 Esteem Points - 2x Gem.
    • 450,000 Esteem Points - Sacred Jewel (Boosts Atk, Def, Rec, and max HP by 15%).
    • 600,000 Esteem Points - Refined Gem (Invalidates all status ailments).


    UNCHARTED FRONTIER - END
    • 200,000 Esteem Points - 1x Gem.
    • 300,000 Esteem Points - Burst Frog.
    • 400,000 Esteem Points - 2x Gem.
    • 500,000 Esteem Points - Steeple Rose (Boosts damage by 50% during spark).
    • 550,000 Esteem Points - 2x Burst Frog.
    • 600,000 Esteem Points - Power Imp Pakpak, Guard Imp Ganju, Healing Imp Fwahl, Vigor Imp Molin.
    • 650,000 Esteem Points - Medulla Gem (Boosts Atk, Def, Rec, and max HP by 20%).
    • 850,000 Esteem Points - Masamune (Boosts Atk and Def by 75% for first 2 turns).
    • 950,000 Esteem Points - Sphere Frog.


    UNCHARTED FRONTIER - TERMINUS
    • 300,000 Esteem Points - 2x Burst Frog.
    • 400,000 Esteem Points - Angelic Foil (Boosts Atk by 75% for first 2 turns).
    • 500,000 Esteem Points - 1,000,000 Zel.
    • 650,000 Esteem Points - 3x Gem.
    • 750,000 Esteem Points - Evil Halberd (5% chance to inflict curse, paralysis and poison and 7% chance to inflict injury, sickness, and weakness).
    • 900,000 Esteem Points - 3x Burst Frog.
    • 950,000 Esteem Points - 2x Power Imp Pakpak, 2x Guard Imp Ganju, 2x Healing Imp Fwahl, 2x Vigor Imp Molin.
    • 1,300,000 Esteem Points - Legwand Gem (Boosts Atk, Def, Rec, and max HP by 25%).
    Last edited by Hyperion; 02-16-2015, 11:00 PM.

  • #2
    let me have this sticky now.. that terminus level :3
    Brave Frontier - Facebook || Twitter || Instagram || Ticket Follow up

    Comment


    • #3
      Will this be also applied in Global?

      Comment


      • Meric
        Meric commented
        Editing a comment
        It should.

      • reizotian
        reizotian commented
        Editing a comment
        So it's about time that the strong FH players will wake up?

    • #4
      It's hard to read Paris' name in that post because of the text color meshing with the background color.. Anyway, when can we expect this to start? I'd like to know how much time is left to have my team ready. I'm still working on Lario's BB/SBB and the fusion rate up is over and I'm out of Burst Frog's.. :/

      Comment


      • #5
        Still no luck pulling a Shida...



        Comment


        • #6
          Spark points....no way to go over 2000??? Even with 4 Larios!?!? Little bug??

          Comment


          • reizotian
            reizotian commented
            Editing a comment
            Hmm. That's what I thought at first too. But I think not.
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