Unit of the Week
Overview: So it's been almost a week since the release of these two Halloween Event Global-exclusive units, and they've probably been through more of a roller coaster in a day and a half than any other unit had ever have to go through. So as you all know, they've been buffed rather swiftly after cries from the player base. Did these buffs finally make them usable? After all, the only buffs were to the damage modifiers of their Brave Bursts and Super Brave Bursts. Well, you'd be surprised how much of a difference a simple thing, like damage buffs can make to a unit on the whole, and not just the BB/SBB viability. On a personal note, I don't consider these "buffs" more than I consider them fixes...
Leader Skill: [Mystic Zeal] 65% boost to ATK for Fire, Water, Earth, and Thunder units, boost to damage dealt to weak elements.
Her Leader Skill didn't change at all, so it's as it has always been. However, the difference this time, is that now that she's more viable, her SBB in particular helps to go a long way in augmenting damage for squads specializing in the buffed elements. The good news is that 65% with no real "requirement" is no joke, as it can really help in inflicting damage, and the 75% buff to weakness damage makes it all the more potent. The other good thing is that for the weakness damage, it will augment damage Lights do to Darks and vice versa, even if they don't benefit from the 65% ATK buff. 75% isn't Maxwell tier as far as weakness damage goes, but it does add up.
Normal Attack: 10 hits.
A fairly common attack hit count with a just as common drop check of 2 per hit, so nothing special. Her attack animation is still very good, so she does have that under her belt.
Brave Burst: [Spirited Frenzy] 14 hits strong Fire elemental attack on all enemies and large boost to ATK of allies for 2 turns.
So Ciara's BB definitely got a massive improvement. The damage multiplier is 250%, which is good for any Brave Burst, and the ATK buff sits at 95%, which is also great. While it won't be the most used aspect of her as a unit (you'll mostly want to use her SBB), it's still useful during turns where you can't use her SBB. If anything, it does at the very least makes her a very fierce Arena unit.
One thing to make note of her Brave Burst (and Super Brave Burst) is that her ATK buff does not apply to herself on the same turn she uses it, but buffs the rest of the squad just fine. This does nerf her damage potential somewhat, but we'll go over how she can make up for that in the long run.
Super Brave Burst: [Resolute Ferocity] 16 hits Fire elemental attack on all enemies, great boost to ATK of allies & DEF ignore for 2 turns.
This is how you do a Super Brave Burst. 420% for a damage modifier means that she now hits reasonably hard, and her ATK buff is now at 110%, which is very good (not much of a difference than her BB, mind you, so you'll get more or less the same effect using one or the other). She also adds DEF ignore to the mix, which while not a potent damaging buff by any means, it does add up. Mind you, she does have to contend with Orwen, who offers the same buffs in his SBB, but given Ciara's higher ATK and superior ATK buff, she'll ultimately hit harder in the long run. In fact, her ATK buff + her DEF ignore effect, provided you can maintain her SBB every turn, results in the highest damaging buffer in the game as far as ATK goes, because DEF ignore helps to go that small way of making her buff beat out even Michele's and Ultor's ATK buffs. Of course, the actual damage in practice is pretty negligible, but it's still there nonetheless.
The only real drawback is that the buffs only last 2 turns, including the ATK buff, and like her Brave Burst, the ATK buff will not apply to Ciara on the same turn she uses it, which is what necessitates maintaining SBB usage to get the most out of it. Otherwise, the likes of Michele, Kuda, and Lucca will perform better overall.
HP: 5985 + 750 = 6735
ATK: 2475 + 400 = 2875
DEF: 1850 + 200 = 2050
REC: 1500 + 300 = 1800
Immediately, you'll notice that she isn't a statistical marvel. Her only real valuable stat is her ATK, and given the emphasis in ATK bonuses from Imps, it really shows. It does make her hit like a truck, and thanks to her BB and SBB, especially in the ATK buffing department, she'll hit that much harder. Just be mindful of her average HP and DEF, as well as shaky REC.
- Really good damage buff on her Leader Skill.
- Damage buff covers four elements simultaneously.
- Great ATK buff on her BB and SBB.
- Great attack animation.
- Really good ATK stat.
- A great Arena unit.
- Shaky REC.
- Buffs last only 2 turns.
- ATK buff does not apply to herself on the turn it's used.
Anima/Breaker: Her HP is already on the average end, so it's good to boost her survivability for Quests/Vortexes. Her REC goes for a skydive, but Imps can act as a bungee cord to bring it back up to adequate levels. Breaker, on the other hand, makes her more suited to her Arena duties, as well as make her hit enemies much harder in Quests. Combine that with her ATK buff and DEF ignore, and Breaker is one of the few types that actually benefits a unit more than it hinders them, even with a DEF drop.
Lord/Guardian: There's nothing special about them. Lord preserves her ATK without sacrificing DEF, while Guardian ensures she takes hits a bit better while still having good ATK.