Unit of the Week
Overview: Originally, I was going to do a "Unit of the Week" review of both Ciara and Semira simultaneously in the same way I did both Fiora and Ardin, and was going to wait until this Sunday. However, some things have surfaced that forced my hand into doing something a bit differently. Apparently, more and more players are complaining and crying foul at the recently showcased and anticipated 6-star evolutions of the Halloween units in question; namely, their supposed uselessness for Rare Summon units.
For this reason, I have decided to do a "Unit of the Week" editorial, which is a sub series of "Unit of the Week" that can happen at any given moment to address any issue, and in some cases, an editorial will also occur on a Sunday and encompass that day's "Unit of the Week" review as well despite the "Editorial" label. Being that this is an editorial, I will also give my 2 cents on how I view the units from a personal perspective and whether these units deserve the ire of what seems to be an increasing number of players or not and why.
For the sake of this article, treat this as any other "Unit of the Week", just with some personal opinions as to whether they are really good, disregarding numbers. Without further ado, let us take a look at the newly released 6-star units, Ciara and Semira.
Leader Skill: 65% boost to ATK for Fire, Water, Earth, and Thunder units, boost to damage dealt to weak elements.
Her Leader Skill is actually not too bad. 65% is rather potent, matching the likes of Farlon and company, except buffing four elements simultaneously. Her weak damage buff sits at 75%, matching Ultor. While she won't win any contests in terms of most wanted Leader, it can still be useful when the situation arises. Sadly, such a situation is rarely surfaced, and her 75% weak damage increase is matched by Ultor as mentioned already, who has a wholly superior Leader Skill, and don't get me started on Maxwell.
Normal Attack: 10 hits.
A fairly common attack hit count with a just as common drop check of 2 per hit, so nothing special. Her attack animation is good at the very least.
Brave Burst: 14 hits strong Fire elemental attack on all enemies and large boost to ATK of allies for 2 turns.
I will get this out of the way right now: The main reason Ciara and Semira are gaining hate is because of their Brave Bursts and Super Brave Bursts. Not necessarily for the effects more than it's the damage multipliers that we will indeed go over.
Ciara's Brave Burst has a very weird damage modifier of 193% and an ATK buff of 90%. The ATK buff is nothing to write home about, but it is a good buff in percentage. The only catch is that it lasts 2 turns as opposed to the standard 3 turns that almost all other ATK support buffs last.
Super Brave Burst: 16 hits Fire elemental attack on all enemies, great boost to ATK of allies & DEF ignore for 2 turns.
This is the one that people hate. Is the hate warranted? In Ciara's case, sort of. The 16 hits is nothing new, and the ATK boost that lasts only two turns merely buffs ATK by 101% (really, what's with the weird numbers?). She also adds DEF ignore to the squad for 2 turns as well, though it is the weakest of damage buffs. She does have a niche in offering both an ATK boost and DEF ignore for Fire squads at the very least, but there are units who can do one or the other of what she can do better. In the case of ATK buffs, Michele's got her beat in both hit count, damage modifier, and the fact that it lasts 3 turns. In the case of DEF ignore, you have the undisputed king in Dilma, followed by Zephyr. Had she been the only DEF ignore Fire unit, it'd be okay, but she even faces competition from Lava (though Ciara is superior statistically) and even Orwen, whose SBB does exactly what Ciara's can (including DEF ignore), though with a slightly less potent ATK buff, but a superior damage modifier.
As for the damage modifier, it clocks in at 190%, which is weirdly 3% weaker than her BB. While weaker SBBs compared to BBs isn't anything new, the fact remains that at 190%, her SBB hits about as hard as Hatsune Miku's (not including the ATK buff and DEF ignore or her ATK stat in general). She isn't going to be a star player in crit or pure DPS teams, and anything she offers is already available by units who are more specialized.
Her truly useful niche, sadly, is in the Arena, which is fine seeing as other 6-star Rare Summon units, like Farlon and Ophelia are relegated to that environment exclusively as well, so Ciara's status isn't anything unique. However, there are units who still offer ATK buffing AOE Brave Bursts. In Ciara's case, she only really sees use as a team player as a Fire Arena squad unit, or perhaps as a Leader specializing in a squad containing heavy hitting units of other elements, like Grybe.
HP: 5985 + 750 = 6735
ATK: 2475 + 400 = 2875
DEF: 1850 + 200 = 2050
REC: 1500 + 300 = 1800
Immediately, you'll notice that she isn't a statistical marvel. Her only real valuable stat is her ATK, and given the emphasis in ATK bonuses from Imps, it really shows. It hardly does anything to make up for the lack of damage of her Super Brave Burst, however, even with said SBB's ATK buff and DEF ignore.
- Really good damage buff on her Leader Skill.
- Damage buff covers four elements simultaneously.
- Good ATK buff on her BB and SBB.
- Good attack animation.
- Really good ATK stat.
- A good Arena unit.
- Shaky REC.
- Very low damage for both BB and SBB.
- Her support from her BB and SBB is better performed by other more specialized units.
Anima/Breaker: Her HP is already on the average end, so it's good to boost her survivability for Quests/Vortexes. Her REC goes for a skydive, but Imps can act as a bungee cord to bring it back up to adequate levels. Breaker, on the other hand, makes her more suited to her Arena duties. If nothing else, it does make her BB and SBB hurt a tad more.
Lord/Guardian: There's nothing special about them. Lord preserves her ATK without sacrificing DEF, while Guardian ensures she takes hits a bit better while still having good ATK.