Unit of the Week
Overview: Tony Stark: Genius billionaire playboy philanthropist. He is Iron Man. He defends the Earth from the likes of the Mandarin, Thanos, and Ultron... Wait, wrong guy? Oh, for a second, he kinda looked like a fully decked out Iron Man. And then the name being "Ultor", and then there's Marvel's Ultron, and... No? Okay.
Ultor is a special Global-exclusive unit in a similar light as Ciara and Semira. The difference between Ultor and the Halloween lovelies, is that while the previous two units have been confirmed to received 6-star units later after their release, Ultor's 6-star is made readily available from the word "go", officially making him the first 6-star Global-exclusive unit. So are his stats and abilities something that can rival the other 6-star units spanning both JP and Global, or will he be naught but a trophy unit... with a 6-star form? Well, ready your breakfast and eat hearty, for tonight, we dine in hell! Well, actually, we'll just dine into his stats, I guess...
Leader Skill: [Titan Aura] 50% boost to ATK and DEF, boost in damage dealt to weak elements & 15% boost to critical hit chance.
Okay, let's break down his Leader Skill, because that's just a lot to take in one go. First off, 50% to anything is pretty amazing. This gives his Leader Skill quite the versatility, being able to benefit any squad type that would benefit from him taking the Leader position. His added boost to weakness damage is also good. He's no Maxwell or Mare in this department, but at 75%, it's still nothing to really sneer at, even if it seems like more of a bonus. The 15% crit rate is appreciated. Though not a very significant number, it does bring the total crit rate for the squad to 25%, so it's certainly a nice bonus.
Now take all of that, and multiply each buff by 2 when adding an Ultor friend. That would mean 100% ATK and DEF for the whole squad, regardless of conditions, 150% for weakness damage (matching a single Mare Leader) and a total of 30% boost to weakness damage. For the latter two, combining the base buffs, that would mean:
Weakness damage: 300%
Crit rate total: 40%
When you really think about it, that all equates to some pretty extreme damage. Nowhere near the damage potential of double Maxwell Leaders, but still potent, with the added benefit of a DEF buff.
Normal Attack: 10 hits.
Nothing particularly special about his attack. He has a total drop check of 20, which is fairly standard. His animation does have a bit of a delay in the middle of the attack, so don't expect him to produce much in the way of Sparks.
Brave Burst: [Savage Execution] Single target massive damage attack, with a good chance of paralysis and weaken.
Upon testing, the description of his Brave Burst is incorrect (save for the "Single target massive damage" part). His Brave Burst does not inflict Paralysis or Weaken, and instead acts as his Brave Burst in his 5-star form, casting Taunt on himself (a status buff we'll go over in the Super Brave Burst section), and upping his DEF by a large amount (the amount currently being unknown, but is likely around the 200% mark). Having a 450% damage modifier somewhat makes up for its single target nature... though only somewhat.
Super Brave Burst: [Cyclopean Rage] Attacks all enemies and casts taunt on self, massive boost on self DEF, boosts allies' ATK by 200% for 1 turn.
This is a really extreme SBB, but before we dig deeper, let's get some of the info out of the way. For starters, it hits 18 times, which is good, and unlike his BB, his Super Brave Burst is multi-target. It also has a 360% damage modifier, which isn't anything particularly noteworthy, though that isn't the reason why you'd be using this. The DEF buff is 210%, which is the single most highest buff for DEF in the game, but he only buffs himself. Given the nature of the Super Brave Burst, this isn't a problem, as we'll soon see. The ATK boost, contrary to the SBB's description, actually gives around 120% according to the datamine. Whether this is indeed the case or not, and whether Gumi will change the SBB description, the actual boost percentage, or both to reflect anything remains to be seen. In either case, he currently has the highest ATK buff in the game, beating out even Michele, if only by a very minimal 5%. However, this ATK buff does stack with his Leader Skill, allowing the squad to deal more damage.
Now "What is Taunt?", you might be asking yourself. Taunt is an interesting "buff". It's more of a status really; whether it's a positive or negative status depends on how it's being used. Taunt will make it so that all enemy attacks will focus solely on the one who is Taunting (Ultor, in this case). This does not, however, do anything for AOE attacks. On paper, it seems pretty weak, but it isn't until you delve into its uses when you really find value in it.
Again, his SBB makes him a "meat shield" for anything that isn't AOE. Given the large DEF boost, this will make him a tank. I'm not talking about a unit with high HP and DEF, like Altri or Oulu, I mean a "tank" tank, by an MMO RPG's strictest definition: Drawing attacks while buffing one's own defenses to allow the team to survive. This will make him quite valuable in Raids and Vortexes. However, not everything is peaches and cream, as even with the DEF buff, he will still take heavy damage from later content. It is here that pairing him with a mitigator is the key to Ultor's success, as he'll absorb all hits while the mitigated damage, plus his own DEF buff, equates to him taking very little (this also counts Spheres and Imps).
This makes him a prime candidate for the Drevas Sphere, as the HP and DEF boost (stats he should be focusing on) paired with status immunity will really make his tanking role all the more easier. If he's dual-Sphered, he can also equip a Malice Jewel and a Refined Gem, or anything that offers status immunity. However you equip him, he should be equipped with HP and/or DEF in mind as well as status immunity, though status shouldn't be too much of a worry if you're running Lunaris, Exvehl, Ulkina, etc. Keep in mind, that the taunt and DEF/ATK buffs only last 1 turn, so make sure you use it when it counts the most, unless you can sustain his SBB well enough, so don't expect him to be your go to ATK buffer.
HP: 5920 + 750 = 6670
ATK: 2710 + 300 = 3010
DEF: 1820 + 300 = 2120
REC: 1430 + 300 = 1730
Okay, first of all, HOLY S***, that ATK stat! Talk about an extreme stat distribution! He easily has the highest ATK out of any unit on the face of Brave Frontier. It's so high, in fact, that he can actually hit harder as a Guardian type than almost every unit in their Breaker types (Kajah being the only one who barely beats Ultor by an irrelevant 18 ATK points). The rest of his stats range from average to low. His HP is average, his DEF is a bit average, while his REC is low. Thankfully, his low REC is hardly a handicap with Spheres and Imps. He is the only tank unit that hits harder than most DPS units. Of course, this does not account for Brave Burst modifiers, etc., so he isn't the most powerful DPS nuke in the game (he's still really strong though).
- Is the first unit to actually be the literal MMO definition of a tank.
- Ridiculously high ATK.
- Decent stat spread.
- High damage on Brave Burst.
- Amazing Leader Skill.
- Has the highest ATK buff in the game (120%).
- Single target Brave Burst.
- Attack animation is difficult to Spark with.
- Requires a Vortex event-exclusive unit to evolve to 6-stars.
Anima/Guardian: I'm putting these two first equally. Anima is better than Guardian from a defensive standpoint, but Guardian is still good regardless. Not that you'd be using him for pure attacking more than for tanking, so the ATK drop from Guardian doesn't really hurt him... Seriously though, when he can hit harder than a Breaker Hogar as a Guardian, you really shouldn't be frowning if you managed to pull a Guardian Ultor.
Lord/Breaker: I ranked these two equally as well. Lord's stats is already decently spread, and goodness knows you don't want to hurt his survivability. Breaker, on the other hand, allows him to reach unholy numbers in ATK. It should be illegal for a 6-star unit to have this much ATK power, but what else would you expect from a Spartan... combined with a freakin' robot?! Here are some numbers to think about (assuming Breaker with maxed Imp bonuses):
- Malice Jewel will bring his ATK to 4170.
- Wicked Blade will bring his ATK to 6415.
Oracle: You really don't want him to lose HP, as it will hurt his role as a tank more so than Breaker. Sure, he could appreciate a REC increase, but REC is the kind of stat that does not need to be high to be useful. A REC stat of around 1500 is enough to suffice.
Final Thoughts: It's pretty clear that just because a unit is Global-exclusive does not mean it's going to be less useful than those released in both JP and Global. On the contrary, if Ultor is any indication of the power that future Global-exclusive units will have, we can expect to see said units becoming top tier contenders. In Ultor's case, he gave us a taste of this with his niche (albeit a very good one). You may not find a use for him all of the time, but when you need him, expect him to do wonderful things for your squad, provided you also have units who can support him as much or more so as he can support them.
Last Week's Unit: Fiora and Ardin
Next Week's Unit: Orna