Unit of the Week
Overview: Today's "Unit of the Week" analysis will be a bit different. This will be done purely out of request from a forum member, since I normally only review a unit who has their 6-star evolution available. However, it has come to my attention that some players, especially within the Facebook community believe both Fiora and Ardin to be useless. Why that is appears to be based off these units' Super Brave Bursts and the ATK Down status they inflict.
It is for that reason I will do a double analysis, reviewing both units in question and even explain why ATK Down is a far more useful status than many of the naysayers believe it to be. Plus, Thanksgiving is around the corner in the U.S., so why not celebrate a surplus of food for dinner with a surplus of a unit review, no?
Leader Skill: [Epidemic God Usurpation] Chance of inflicting a random status ailment when attacking & chance of absorbing little HP when attacking.
She has one of those Leader Skills that allow the squad to inflict a random status ailment from simply attacking, which is always useful, if situational. Like Nalmika, the chances of inflicting a status is rather low for an individual target:
Not the highest of numbers, but given that all six members of your squad (including your Friend) will be attacking, it does increase the odds in that manner. Better still, her Leader Skill stacks with other similar Leader Skills (whether it's Vishra, Nalmika, or another Fiora), which makes her Leader Skill surprisingly useful for when you really need to keep status inflicted outside of the use of BBs/SBBs alone. In practice, however, you're probably better off simply using a dedicated status inducer, such as Nalmika, Sermira, or even Lemia if it comes down to that.
She also offers a 50% chance to absorb HP, which is pretty nifty, since 50% isn't a bad thing. However, the HP absorbed equates to 3-8% which means she's not even a pseudo healer by any stretch of the imagination. It's still a nice little bonus if nothing else.
Normal Attack: 10 hits.
She has the fairly standard 10-hit normal attack. Her BC drop check sits at an average 20, which isn't bad. Her attack animation, however, isn't very good. There's a pause between hits when she's flipping over the enemy, making it difficult to Spark with her... but hell, if she doesn't look sexy when attacking.
Brave Burst: [Flames of Divine Destruction] 11 combo powerful Fire attack on all enemies & adds Fire and Thunder element to all allies' attack for 3 turns.
Her Brave Burst is not bad at all. 250% damage modifier with the ability to add both Fire and Thunder to your squad. This combines the Fire utility of Michele with the ability to allow mono-Fire squads to not be walled by water enemies with the Thunder utility of Dia, combining the best of both worlds. Sadly, her attack animation also translates to her Brave Burst, making Sparking a pain.
Super Brave Burst: [Scarlet Kiss] 16 combo powerful Fire attack on all enemies & adds Fire and Thunder element to all allies' attack for 3 turns & chance of reducing enemy attack for 1 turn.
Though not quite the exact wording (as of writing this review, I'm basing all translations off of their JP release and will edit accordingly when they're released in Global), her Super Brave Burst essentially does what her normal Brave Burst accomplishes with a few differences:
- Her SBB is more powerful with a 400% damage modifier.
- Unlike her BB, she inflicts damage throughout her attack animation, which saves her from otherwise becoming a terrible Sparking unit.
- She has a chance of inflicting a new status ailment.
The status ailment in question has no official term at the moment, but for now, let's just call it "ATK Down". What exactly is ATK Down? It's an interesting status that functions in very much the same way Injury does. The difference, however, is that there are currently no enemies (including even Trial bosses) who are resistant or immune to it. To balance its power, it has a fairly low proc rate of 30% and lasts just 1 turn, but using this alongside damage mitigation can prove to be very important in certain later content, especially the Palmyna Heroes Chronicle Vortex.
Like Injury, ATK Down will cut the ATK, and by extension, normal attack damage by half, which means assuming you have mitigation active, even units as fragile as trinkets in a china shop (looking at you, Zebra) will merely be tickled by even the most powerful of hits. It's very important to remember, however, that this doesn't do much for their BB attacks. While it does reduce the damage taken from said attacks, the effects of ATK Down is additive, so a BB with a 400% damage modifier will be reduced to 350%, which can still hurt depending on the enemy Brave Burst. Furthermore, this does not affect fixed damage attacks, such as the 14,000 damage inflicted by Maxwell's Destiny, so keep that in mind as well.
HP: 6132 + 750 = 6882
ATK: 2141 + 300 = 2441
DEF: 1722 + 300 = 2022
REC: 2135 + 300 = 2435
Her stat spread isn't too bad, though she could definitely do with more DEF, as 1700 is considered below average in today's content. Her Imp bonus goes a way to help patch it up, but all in all, her DEF is still a bit on the lower end. The rest of her stats aren't bad at all, breaking 6100 for HP and 2100 for ATK and REC, she's overall great statistically. Other than average Imp bonuses, there's not much to complain about.
- Has a good status-inducing Leader Skill.
- Adds both Fire and Thunder to the attack of all allies.
- Good stats overall.
- Can inflict ATK Down.
- Though purely aesthetic, her attack animation is just sexy.
- Below average DEF.
- HP absorption in her Leader Skill is wholly useless.
- Attack animation for normal attack and Brave Burst is hard to Spark with.
- ATK Down has a fairly low proc rate of 30%
Anima: Her HP is already good, so why not make it even better? She has more than enough REC to spare after all.
Lord: While her defensive spread isn't very impressive, it would be a shame to lower such a good ATK stat, which is why I rank Lord above Guardian.
Guardian/Breaker: They're both on par. Guardian helps patch up her below average DEF, but at the cost of some ATK. Breaker further boosts her ATK, but brings her DEF to paper thin levels. It does help her kill things faster though, especially in crit squads.
Oracle: She doesn't like her HP being lowered, especially with her DEF as shaky as it already is. 2400 REC is way too much. However, the bright side is that even as an Oracle, her HP with full Imp bonuses reaches about 6585, which is only about a 297 HP difference from other types not named "Anima", which isn't too significant in the grand scheme of things, so even Oracle is valuable. If anything, it makes a single Cure go a hell of a long way.