Unit of the Week
Overview: Lunaris, one of the 12 Guardians betrayed by Sodis (go figure; a Light unit being the rogue while the Dark one is a hero). She possesses quite a lot of power based on her lore. Is the power in her lore translated in practice in game? She has been a popular Dark unit for a long while, and even now, she's still used for her utility. What kind of utility does she bring that makes her so popular? Let's dig deeper, shall we?
Leader Skill: [Dark Unity] 65% boost to ATK of Dark types.
Her Leader skill is very straightforward. It boosts the ATK of all Dark units in the squad by 65%, which is currently the strongest buff for a mono-element team so far. It's obviously great for mono-Dark squads looking to go pure DPS, but that's just about it. However, it does lose out in damage potential to the likes of even Zebra led squads (of any element), and while her ATK buff is great, she offers no additional support, which is a bit of a letdown as far as 6-star Leader Skills go. Despite this, she's not popular because of her Leader Skill. No, she's popular for a different reason which we'll go over in a little bit.
Normal Attack: 10 hits.
Nothing special about her Normal Attack. She has a BC drop potential of 20, which is about average, if not a little higher than that, and her attack animation is pretty good for Sparking. Other than that, there's naught more that can be said.
Brave Burst: [Hypnos] 11 combo powerful Dark attack on all enemies & probable Weak effect.
Her Brave Burst is alright, though like her normal attack, there isn't anything worth noting. It has a 240% damage modifier, which is good for Arenas, so she has that under her belt. The Weak effect is wholly useless though, as for starters, it only has a below average 45% proc rate, and Weak is one of those statuses that nearly all late game bosses resist or are downright immune to.
Super Brave Burst: [Tartaros] 15 combo powerful Dark attack on all enemies & all status ailments healed and nullified for 3 turns.
And this is why she's popular even today. Her SBB is one of those attacks that not only prevents status, but also purges them, which is something Melchio badly wish he had. Her status ailment cure doesn't actuually kick in until after she's done with launching her attack, so you need to be aware of that. Having a 430% damage modifier does help to make up for it somewhat.
However, she's not without competition, as her popularity has begun to wane quite heavily with Exhvel around, who can pretty much do what she can, but far better, and unlike Lunaris, its ailment purge kicks in immediately upon activating its SBB, which further trumps over Lunaris' support. What Lunaris does have over Exhvel is her Dark element, meaning her attacks go unresisted, but with elemental buffers being a common thing, that's hardly a handicap for Exvhel. Still, for those who lack the weird emaciated equine being, Lunaris makes a fantastic substitute.
HP: 5905 + 750 = 6655
ATK: 2163 + 240 = 2403
DEF: 1949 + 240 = 2189
REC: 1475 + 420 = 1895
Lunaris' stat spread, with the exception of REC, is quite good, and for her batch, it's definitely good on an offensive end. 2163 ATK was considered high for the time, and even today, it's still considered rather good. Her offense is somewhat labored due to having below average Imp bonuses, but her HP and REC bonuses make up for it somewhat. She's by no means a statistical powerhouse, even with Imps, but it's still just high enough to make her useful in later content.
- Good stat spread (minus REC).
- Good mono-Dark Leader Skill.
- Fantastic status purging/preventing SBB support.
- Dark element makes her attacks unresisted.
- BB makes her a good Arena unit.
- Below average REC.
- Below average ATK and DEF Imp bonuses.
- BB offers little in the way of support.
- Has a pretty obnoxious BC fill requirement (52 BCs for SBB)
- Her status purging support is only through her SBB.
Anima: It might seem like a bad idea for Anima to be her typing, and had Imps not exist, you'd be right. However, with Imps, her REC becomes a more usable 1697, which nicely patches up her otherwise low REC.
Lord/Guardian: I'm ranking these equally. Her stat spread isn't bad as a Lord, while Guardian helps her take hits better. Though Guardian does drop her ATK to below 2000, Imps can bring it up to over 2200, which is still usable. Plus, you're more likely to use her for support purposes, so a defensive typing works over an offensive one.
Breaker/Oracle: I'm ranking Breaker and Oracle equally. Breaker, if nothing else, makes her more usable in Arena. Oracle brings her HP down further, which is something she doesn't appreciate, and her HP with Imps will only reach average levels. However, the extra REC isn't exactly a waste either, since she lacked REC to begin with, even if Imps make Oracle a redundant typing anyway.
Final Thoughts: Lunaris has always been one of my personal favorite Dark units because of her support. Sadly, she's been made wholly obsolete by Exhvel, who clearly surpasses Lunaris both statistically and support-wise convincingly. Still, for those who lack an Exhvel, Lunaris will still do nicely. If anything, she's a fantastic support unit for mono-Darks, whether you're using her status purging SBB, or her Leader Skill, Lunaris should not be underestimated, and she is the only Dark unit to offer such support, so she does have that under her belt.
Last Week's Unit: Elza
Next Week's Unit: Fiora and Ardin